SINS 2.0 alpha release

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Re: SINS 2.0 alpha release

Post by Kangtse on 22.01.10 3:44

Bị một số bug này nè anh Duy ơi
  1. Buff Def/Dame liên tục nhưng không dính vào người: bản thân cũng như đồng đội.
    Buff dũng khí liên tục (đă chọn chế độ lặp lại 30')

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Re: SINS 2.0 alpha release

Post by vuduy on 22.01.10 3:48

Kangtse wrote:Bị một số bug này nè anh Duy ơi
  1. Buff Def/Dame liên tục nhưng không dính vào người: bản thân cũng như đồng đội.
    Buff dũng khí liên tục (đă chọn chế độ lặp lại 30')

Chán cu quá, report kĩu này th́ thà đừng có report.

Nếu report bug th́ viết SIN version nào; có thể đă fix rồi; lần sau đừng có report ẩu tả kiểu này nữa dùm.

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Re: SINS 2.0 alpha release

Post by soulblaz3r on 22.01.10 3:55

pet auto summon doesnt work and sometimes unsummon halfway during combat.
Can the expertise pot be interface into hp type or even better into hp/mp?

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Re: SINS 2.0 alpha release

Post by vuduy on 22.01.10 4:16

I'm tired of reading these useless post; if you don't have any bugs to report, then don't post.

I know what features are not working because I HAVE DISABLED THEM; I have repeatedly said many times that I want to make sure the core features work perfectly before fine tuning other stuffs.

If you can't respect that then get the fuck out of here and stop bothering me.

Test Auto Pot, Auto Target, Auto Loot, Auto Skill; don't bother me with other useless shit unless it's been enabled.

For expertised potions, in the potion list, remove the ones that are labeled "Unknown" by pressing DEL button and let it refresh, then the pots will be used properly.

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Re: SINS 2.0 alpha release

Post by alpha9999 on 22.01.10 5:03

v2.0.1.0
party buff is working now
skill list data still not stable on and off or unable to add at all(skysong id)
same goes for botting it sometime stop attacking after awhile

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Re: SINS 2.0 alpha release

Post by extremedeath on 22.01.10 5:04

Assist party function doesn't work.
Free target works perfectly! Thanks for the very nice and fast update!

*i suggest putting up *at least for now* a button for version changelog, so we can easily pinpoint if new changes are effective Very Happy

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Re: SINS 2.0 alpha release

Post by extremedeath on 22.01.10 5:06

alpha9999 wrote:v2.0.1.0
party buff is working now
skill list data still not stable on and off or unable to add at all(skysong id)
same goes for botting it sometime stop attacking after awhile

Is it really not attacking? or attacking but no animation? It's been what's happening to me, damage shows up but char doesn't even move an inch hehehe
Embarasse


Last edited by extremedeath on 22.01.10 5:07; edited 2 times in total (Reason for editing : typo)

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Re: SINS 2.0 alpha release

Post by extremedeath on 22.01.10 5:39

vuduy wrote:
Test Auto Pot, Auto Target, Auto Loot, Auto Skill; don't bother me with other useless shit unless it's been enabled.

Is auto meditate enabled?


extremedeath wrote:
Assist party function doesn't work.
Is it that Assist party function means that it only heals/buffs?

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Re: SINS 2.0 alpha release

Post by bluetears on 22.01.10 5:44

alpha9999 wrote:
same goes for botting it sometime stop attacking after awhile

ver2.0.1.0

I got that problem too. I botted 3 accounts at the same time. My skysong char stopped attacking while other 2 jadeons were botting fine. I checked the latency and it showed 15000 ms. I turned off Sins, relog game, and still got that problem with my skysong char.

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Re: SINS 2.0 alpha release

Post by extremedeath on 22.01.10 6:26

alpha9999 wrote:v2.0.1.0
same goes for botting it sometime stop attacking after awhile

Having same prob Sad
I had to reOpen SINS for it to rework.

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Re: SINS 2.0 alpha release

Post by Kagebunshin on 22.01.10 6:26

SINS uses the "Expertised-Pots" only based on the HP-rate, not on the SP-rate.

My SP ist low and SINS does not use any SP-based attack.

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Re: SINS 2.0 alpha release

Post by alpha9999 on 22.01.10 6:38

extremedeath wrote:
alpha9999 wrote:v2.0.1.0
party buff is working now
skill list data still not stable on and off or unable to add at all(skysong id)
same goes for botting it sometime stop attacking after awhile

Is it really not attacking? or attacking but no animation? It's been what's happening to me, damage shows up but char doesn't even move an inch hehehe
Embarasse

yes i am 100% sure
i sometimes got problem even click clear the list it keep pop up previous data


additional information
i tested it on my laptop its working fine on it
its on vista basic

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Re: SINS 2.0 alpha release

Post by Kangtse on 22.01.10 6:45

vuduy wrote:
Kangtse wrote:Bị một số bug này nè anh Duy ơi
  1. Buff Def/Dame liên tục nhưng không dính vào người: bản thân cũng như đồng đội.
    Buff dũng khí liên tục (đă chọn chế độ lặp lại 30')

Chán cu quá, report kĩu này th́ thà đừng có report.

Nếu report bug th́ viết SIN version nào; có thể đă fix rồi; lần sau đừng có report ẩu tả kiểu này nữa dùm.

Embarasse Embarasse
Em mới đi làm về , chưa Update SIns phiên bản mới

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Re: SINS 2.0 alpha release

Post by extremedeath on 22.01.10 6:46

HP%-MP% greater than 30 >> i've been using this for soul restore in SINv1x
It won't work on SINv2 Sad


*I'm having a hard time pinpointing which "has status..." works and which do not because buff names are different Rolling Eyes *trial and error scheme*


I'm botting 2 chars in 1 spot, My HS keeps on targeting my other char even though it isn't supposed to. Sometime it attacks my char, what if my HS' PK is on Shocked then it would mean killing my char Crying or Very sad



**Difference between max radius and max distance?
***i wish chat won't be interrupted by casting again Sad

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Re: SINS 2.0 alpha release

Post by Kangtse on 22.01.10 8:14




Đây là Trigger của em.
1. Nó vẫn buff cho người không có Def.
2. Sau khi buff xong. Skill vừa delay lại buff tiếp cho người đă được buff. Cứ liên tục cho đến khi hết Mp th́ thôi.

Version: 2.0.1.0

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Re: SINS 2.0 alpha release

Post by tiendo84 on 22.01.10 8:46

Kangtse wrote:


Đây là Trigger của em.
1. Nó vẫn buff cho người không có Def.
2. Sau khi buff xong. Skill vừa delay lại buff tiếp cho người đă được buff. Cứ liên tục cho đến khi hết Mp th́ thôi.

Version: 2.0.1.0
Ban dat che do timer cho skill nay nua chu.

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Re: SINS 2.0 alpha release

Post by eckxanh on 22.01.10 9:06

Ḿnh nghĩ đặt tham số là 0 là đủ rồi chứ, v́ khi buf xong th́ tham số sẽ là 1

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Re: SINS 2.0 alpha release

Post by vuduy on 22.01.10 9:39

Kangtse wrote:


Đây là Trigger của em.
1. Nó vẫn buff cho người không có Def.
2. Sau khi buff xong. Skill vừa delay lại buff tiếp cho người đă được buff. Cứ liên tục cho đến khi hết Mp th́ thôi.

Version: 2.0.1.0

Buff def 85 tên gọi là Kiên tŕ chứ không phải là Thiên âm phổ độ

Cái này có lẻ là JD1 vs JD2 khác tên.. phải check lại

Cho anh mượn account có TAT 85+ để thử

EDIT:

Anh dùng account em test, chạy đúng không sai. Tên buff đúng là Thiên âm phổ độ;
test party 2 tới party 6 luôn, cái nào cũng work.


Last edited by vuduy on 22.01.10 10:08; edited 1 time in total

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Re: SINS 2.0 alpha release

Post by vuduy on 22.01.10 9:53

extremedeath wrote:HP%-MP% greater than 30 >> i've been using this for soul restore in SINv1x
It won't work on SINv2 Sad


*I'm having a hard time pinpointing which "has status..." works and which do not because buff names are different Rolling Eyes *trial and error scheme*


I'm botting 2 chars in 1 spot, My HS keeps on targeting my other char even though it isn't supposed to. Sometime it attacks my char, what if my HS' PK is on Shocked then it would mean killing my char Crying or Very sad



**Difference between max radius and max distance?
***i wish chat won't be interrupted by casting again Sad

HP%-MP% trigger was implemented wrong. Thanks for pointing this out. Will be fixed next version.

PH and MY localization has not been done... if anyone wants to help me with this, I will show you how.

If you use allies trigger, it must target a player to get information. PWE games require a player or mob to be targeted in order to read data from it (HP, MP, buffs, etc). That is why it targets back and forth.

The real usage of "Allies" trigger is during war. Park a skysong near entrance safezone and turn on buffs + heals via ally, and it will stay there and spam it.
The "allies" trigger is a lot slower than "Party" trigger, so they should not be used during grinding.

As to fear of attacking, this should never happened; you should turn on PK to test this as well.

Max distance is how far away from the starting position in terms of radius. Bot will not target anything outside of this circle.

Max radius is how far away the target is from current position; this is to prevent the bot from running too far distance back and forth (even it's still within max distance); it rathers wait a bit for respawn.

Example:
MaxDistance-----(bot)------(starting position)-------------MaxDistance

If you don't set the MaxRadius, the bot can run all the way to the other side of the starting position to look for mobs (as well as up and down).

I don't understand what you mean by "chat won't be interrupted by casting again"?
You can chat fine in game or through the Chat tab while the bot is running.


Last edited by vuduy on 23.01.10 10:15; edited 1 time in total

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Re: SINS 2.0 alpha release

Post by extremedeath on 22.01.10 11:25

I see, hope to help more Very Happy


'Allies' is also very useful especially when you have more than 6 chars in party and just 1 HS Surprised

Well, this situation happens.
HS and GK are on the same spot grinding (for fast kill and auto HS+defbuff).
GK targets mobs just fine.
HS targets/re-targets alternately from mob to GK making HS attack GK instead of mob.

Whenever my character casts, chat is deselected. It's like the bot is "pushing" buttons other than AlphaNumeric.

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Re: SINS 2.0 alpha release

Post by vuduy on 22.01.10 11:30

There is no button pushing or mouse clicking in SINS. Everything is straight through packets or memory. Are you running another program along side?

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Re: SINS 2.0 alpha release

Post by Ecko on 22.01.10 11:39

extremedeath wrote:I see, hope to help more Very Happy


'Allies' is also very useful especially when you have more than 6 chars in party and just 1 HS Surprised

Well, this situation happens.
HS and GK are on the same spot grinding (for fast kill and auto HS+defbuff).
GK targets mobs just fine.
HS targets/re-targets alternately from mob to GK making HS attack GK instead of mob.

Whenever my character casts, chat is deselected. It's like the bot is "pushing" buttons other than AlphaNumeric.

when its finding a new target it will press tab or like ctrl something because i experience this problem before.

when im typing in chat after it find a new target (while im typing it will trigger the hotkey button) [stopping the chat]

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Re: SINS 2.0 alpha release

Post by extremedeath on 22.01.10 12:40

Yeah, just like what Ecko stated. It never happened before in SINv1x Sad
I'm not running any other programs except ZX clients and SINv2x. Surprised

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Re: SINS 2.0 alpha release

Post by vuduy on 22.01.10 13:26

Hmm... I just confirmed this also; this happens because SINS 2.x no longer uses the built-in bot system to communicate with the game.

The esper icon does not go on/off anymore and apparently this affects the chat.

Looks like I have to go back to old way to communicate with the game; or find a hack for this.

Will investigate more later.

EDIT: Found the hack for it. Now simply restart SINS and enjoy no more chatting interruptions.

Be proud that you can chat normally even though a skill is charging (typically needs to hold down the key).

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Re: SINS 2.0 alpha release

Post by tiendo84 on 22.01.10 22:35

SIN v2.0.1.0

How come SIN cannot learn skills Although I tried at least 3 times.

Does anyone have this problem?

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Re: SINS 2.0 alpha release

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