SINS 2.0 alpha release

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Re: SINS 2.0 alpha release

Post by soulblaz3r on 22.01.10 22:42

tiendo84 wrote:SIN v2.0.1.0

How come SIN cannot learn skills Although I tried at least 3 times.

Does anyone have this problem?

you need to stop the bot , add the skills and add parameter , then save settings then start the bot.
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Re: SINS 2.0 alpha release

Post by auggie on 22.01.10 23:42

Ok now i know someone character name...

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Re: SINS 2.0 alpha release

Post by funnybaby on 22.01.10 23:51

How come when i check use esper quick slot skills
It doesn't work?

Also how come when i try to put Expertise Skills on the custom skill slots i can't find it??

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Re: SINS 2.0 alpha release

Post by alpha9999 on 23.01.10 3:48

tiendo84 wrote:SIN v2.0.1.0

How come SIN cannot learn skills Although I tried at least 3 times.

Does anyone have this problem?


os:vista
last night i test everything was working almost perfect except for
it will some time not healing and if u are in a middle of attack mob and happen to cast buff at the same time it will not resume with normal attack

today
sudden bug appear
1.unable to learn (yes me too)
2.some id not attacking or very slow

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Re: SINS 2.0 alpha release

Post by extremedeath on 23.01.10 7:43

vuduy wrote:Hmm... I just confirmed this also; this happens because SINS 2.x no longer uses the built-in bot system to communicate with the game.

The esper icon does not go on/off anymore and apparently this affects the chat.

Looks like I have to go back to old way to communicate with the game; or find a hack for this.

Will investigate more later.

EDIT: Found the hack for it. Now simply restart SINS and enjoy no more chatting interruptions.

Be proud that you can chat normally even though a skill is charging (typically needs to hold down the key).

Thank you Thank you! What a Face
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Re: SINS 2.0 alpha release

Post by extremedeath on 23.01.10 8:27

extremedeath wrote:
Well, this situation happens.
HS and GK are on the same spot grinding (for fast kill and auto HS+defbuff).
GK targets mobs just fine.
HS targets/re-targets alternately from mob to GK making HS attack GK instead of mob.

I think i see the problem here, i think i remember someone stating that SIN needs to "select" a char/npc to input details(HP/MP etc.).

I think HS(with triggers that heals and also attacks when not healing), re-selects party member to check it's HP%. It is quite annoying though Sad
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Re: SINS 2.0 alpha release

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