SIN 1.20c

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Re: SIN 1.20c

Post by thecokes on 10.05.09 10:11

SuperBotter wrote:i'll use 1.20b for grinding purposes, haha, bot spammed potions and not attacking back Sad

sometimes bot is attacking far units too, anyone experienced this too?

still testing 1.20c..

same problem.
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Re: SIN 1.20c

Post by SuperBotter on 10.05.09 10:34

soulblaz3r wrote:After switching from one character to another character.. the name still attached to the first character that is logged in..
Does anyone else experienced the same thing?
yeah, happened to me too, so I have to close and reattach the bot so that it will load the settings I set for that character.
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Re: SIN 1.20c

Post by Davey on 10.05.09 12:11

whew
a newer version...

again thnx sir..
now testing it...
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Re: SIN 1.20c

Post by covenantx on 10.05.09 15:38

soulblaz3r wrote:
SuperBotter wrote:lol was reading the forums and my bot used an awful amount of potions just getting stuck at the ground Sad

and yes, my character class is Bonding Bliss (Joyous) too.

(hehe I thought I was the only one experiencing this, my hunch was something wrong with my PC, thank god not hahha)

I also experence the same thing as this and it was like standing there like a sitting duck around 4 monster.
It was like around 10 minutes that is spammed 500+ of my hp pots until the auto alert calls i'm running low on pots...
Same here Joyous(BondingBliss) too stuck on the ground not attacking and spamming pots....
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Re: SIN 1.20c

Post by JackzI on 10.05.09 18:10

mockie wrote:i experienced testing a BB/JY character. it stops after some time. just like what SuperBotter said that it just nudges. it looks like it wants to move but it just can't. like it's feet is stuck to the ground. it also doesn't attack. as for testing the AC/GC, i had the same skill trigger setting with the BB/JY. the AC/GC is working smoothly but the BB/JY just stops after some time

Tested all 5 class character, all working fine when grinding, except i have this nudges problem with Green Cloud (Azure cloud) and Ghost Lord (Ghost King) in SIN v1.20c version.
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Re: SIN 1.20c

Post by thecokes on 10.05.09 19:11

nvm for what I posted earlier. I re-config all the triggers and it seem to be fine. So if you happened to stuck on the ground and not attack mobs. Just config the trigger again.
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Re: SIN 1.20c

Post by covenantx on 10.05.09 20:06

I try to reconfigure my skills because my Joyous(BondindBliss)keeps getting stuck and not attacking.....
First I remove my attack skill then I notice that it's not using normal attack when you remove all attack skill on advance mode.....
All triggers are fine but after an hour it get stuck again not attacking.....
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Re: SIN 1.20c

Post by vuduy on 10.05.09 20:46

I will release 1.20d later tonite to fix all these "stuck problems".

The temporary fix now is to add trigger "Target HP% is less than 99%" to your attack skills, and it will never get stuck.

This bug happens whenever a skill is executed the moment the mob dies. Normal attack will unstuck it.. the trigger above will wait for normal attack first before it executes.
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Re: SIN 1.20c

Post by jack75 on 10.05.09 21:06

Hmm maybe that's the reason why my other melee char doesn't have this problem.

My attack skills always have a trigger that it would only execute if Target HP% is greater than 30%.

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Re: SIN 1.20c

Post by uzumymw on 10.05.09 23:01

I also had same problem, my character not attacking, its bec of my configuration in targeting mobs.

Like Sir vuduy said for early version try clicking on what type of skill u want to use like for me i use my kozo/talisman skill to target mobs at 95% hp, i use cure very often so i config it to character hp less than or equal 95%.

just like that.

Never use timer setup cause it will not trigger what u config in skill.
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Re: SIN 1.20c

Post by rayge000 on 11.05.09 1:26

1.20c work fine for me no stuck issues so far, as for the ks quest it runs perfectly(minimized) but if i maximize the client, the client will crash. will test further
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Re: SIN 1.20c

Post by Guest on 11.05.09 3:09

nice update ^.^
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Re: SIN 1.20c

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